Answered

Editing the hierachy of a GameObject

MrX 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1
Under review

Humanoid hip bone break when i create the configuration rig

ramiro142694 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1
Under review

Bug when importing animation clip

Anonymous 4 weeks ago updated 4 weeks ago 2
Answered

Only avatars created by Unity model importer are supported UMotion

Xyth 10 months ago updated by Peter - Soxware Developer 1 month ago 10
Answered

Animationclip selection window could be way handier

Anonymous 1 month ago updated 1 month ago 2
Answered

Animation Driver And Locking Rotation

Dai 1 month ago updated 1 month ago 2
Answered

Parenting to root doesn't match tutorial.

David Banks 1 month ago updated by Peter - Soxware Developer 1 month ago 3
Answered

Long animations list

Anonymous 5 months ago updated by laurenz 1 month ago 3
Answered

Tutorial on setting up non-humanoid IK?

Anonymous 1 month ago updated by Peter - Soxware Developer 1 month ago 1
Answered

macro

Anonymous 1 month ago updated by Peter - Soxware Developer 1 month ago 2
Answered

FPS animations

sas_uss 1 month ago updated 1 month ago 2
Answered

Calling function with ENUM parameter in an animation event

Jason 1 month ago updated by Peter - Soxware Developer 1 month ago 1
Answered

"Root" not found in fbx

Anonymous 7 months ago updated by Peter - Soxware Developer 1 month ago 5
Answered

humanoid rig makes fingertip bones dissapear

knekker 2 months ago updated by Peter - Soxware Developer 2 months ago 1
Answered

Chain length

Anonymous 2 months ago updated by Peter - Soxware Developer 2 months ago 1
Answered

Expose Pole Target transform for Unity Animation Rigging

Anonymous 2 months ago updated 2 months ago 2
Answered

animation is different in the preview mode and the edit mode

fengkan 2 months ago updated by Peter - Soxware Developer 2 months ago 3
Answered

Apply twist motion as arms / legs move Humanoid Rig

Anonymous 2 months ago updated by Peter - Soxware Developer 2 months ago 3
Answered

There is no way to stop exporting all animation with missclick

Anonymous 2 months ago updated by Peter - Soxware Developer 2 months ago 1