Answered

Last bone in a hierarchy is represented as a sphere, instead of an arrow

danbran yesterday at 5:30 p.m. updated by Peter - Soxware Developer 17 hours ago 1
Answered

Walking animation with variable step length

Ata Otaran 2 days ago updated by Peter - Soxware Developer yesterday at 1:03 a.m. 1
Answered

scale for squash and stretch

hassancharafeddine87 1 week ago updated 2 days ago 8
Answered

Change single Axis over Timeline

Fabi 4 days ago updated 3 days ago 2
Answered

Animation issues when transitioning between FK and IK

iv2b 3 days ago updated by Peter - Soxware Developer 3 days ago 1
Under review

IK BUG PROPERTIES

Anonymous 5 days ago updated by Peter - Soxware Developer 4 days ago 1
Answered

How to include additional bones to humanoid animations?

VoidLight 2 weeks ago updated by Peter - Soxware Developer 1 week ago 1
Answered

Is it possible to change blendshapes of more than 1 objects?

VoidLight 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1
Answered

Parent node

wzk 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1
Answered

Is it possible to reduce variation in entire curves?

Anonymous 2 weeks ago updated 2 weeks ago 2
Answered

Is it possible to apply joint corrective blendshapes automatically?

Anonymous 2 weeks ago updated 2 weeks ago 2
Answered

Reference pose, bind pose and humanoid avatar

Anonymous 3 weeks ago updated by Peter - Soxware Developer 2 weeks ago 3
Answered

Only avatars created by Unity model importer are supported UMotion

Xyth 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1
Answered

Custom property Constrain issue

Faith 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1
Answered

Non humanoid characters

Michael 3 weeks ago updated 3 weeks ago 2