
batch mode export or update.
Hello Peter,
I have created 5-10 clips with 4-5 humanoid characters working fine in InSide the Unity3D.
Now, I am required to export any character with any animation programmatically. Using Unity's batch mode feature because no open API for Export in the plugin that I have purchased. If I do it manually by using Pose Editor its working fine. but batch mode not working please suggest me option for the same.
Dharmik.
Answer

Hi Dharmik,
thank you very much for your support request. UMotion does have an API that allows you to trigger the clip export via code: https://www.soxware.com/umotion-manual/UMotionAPI.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter

Hi Peter,
I'm looking to automate a repetitive workflow. Currently, I have around 10–20 animation clips that I need to apply to a character and export as FBX files. Right now, the process is quite manual: I need to open a scene, add a human character, open the pose editor, assign the character, import the animation clip, configure the export settings, and only then can I export.
What I’d like to have is a way to streamline this—ideally by creating a single UMotion asset that can be reused across multiple animation clips, where the character remains the same but the clip varies each time. This kind of API would be incredibly helpful.
I've already put together a partial solution using your existing API, but it still involves some manual steps, such as waiting for the Pose Editor to open, which limits full automation. If there’s any way to improve this through an updated or extended API, it would be greatly appreciated.
Thanks!
Dharmik

—ideally by creating a single UMotion asset that can be reused across multiple animation clips
Hi Dharmik,
you can import multiple animation clips into a single UMotion project. As long as the animations are compatible with the character the UMotion project was created for.
Best regards,
Peter
Customer support service by UserEcho
Hi Dharmik,
thank you very much for your support request. UMotion does have an API that allows you to trigger the clip export via code: https://www.soxware.com/umotion-manual/UMotionAPI.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter