Help! Struggling to convert animation to work on VRM model

Anonymous yesterday at 3:51 a.m. updated by Peter - Soxware Developer yesterday at 7:42 p.m. 3

Hi,

I created some animation in Cascadeur, exported it to Unity, and I'm trying to have the animation play on the VRM model so that I can use the physics feature. I followed the tutorial, and no matter what configuration I choose, it just doesn't work. The outcome is that either the model is a mess, or it doesn't move. The animation comes as Generic, and I have already tried converting to Humoid or vice versa.

I appreciate someone reaching out on this soon as possible.

Thanks.

UMotion Version:
Unity Version:
2021.3.18f1

Answer

Answer

Never mind! I am an idiot! I thought the idea was to use any animation, and you use a FBX model to apply that said animation to. I misunderstood it, but now I've got it working.

Sorry, I forgot to mention. I am using the Animation Converter.

Also, my custom model is human.

Answer

Never mind! I am an idiot! I thought the idea was to use any animation, and you use a FBX model to apply that said animation to. I misunderstood it, but now I've got it working.