Answered

IK Poles freaking out

angeloT813 2 months ago updated by Peter - Soxware Developer 2 weeks ago 1

so I have this issue with umotion pro. I have this animation that plays perfectly fine outside of Umotion but when I import the clip to Umotion and convert it to IK the IK poles go crazy as in weird rotations and positions,

sometimes rapidly, sometimes slowly

this happens 90% of the time with any animations I import, custom, or from Mixamo.

please help 

in this case at the moment its the legs

(this is more of a calm situation sometimes it's like 100 miles per hour all over the place flickering)
20241029-1436-08.4766355.mp4

but the original animation when not imported into Umotion does not have this issue

20241029-1439-42.6051384.mp4

my default setup

Image 1460

Image 1462

UMotion Version:
1.29p02
Unity Version:
2022.3.12f1

Answer

Answer
Answered

Dear angeloT813,
thank you very much for your support request. The conversion to IK isn't always possible without some manual cleanup afterwards. The algorithm has to do some guessing work and if those guesses don't work out you can get weird results.

I recommend fixing the poles at those frames where the calculated pole positions are incorrect (or just delete the key frames of the poles at those frames). Using the curves view of the IK poles position should make this rather simple to spot / fix.

Sorry for the inconvenience.

Best regards,
Peter

Answer
Answered

Dear angeloT813,
thank you very much for your support request. The conversion to IK isn't always possible without some manual cleanup afterwards. The algorithm has to do some guessing work and if those guesses don't work out you can get weird results.

I recommend fixing the poles at those frames where the calculated pole positions are incorrect (or just delete the key frames of the poles at those frames). Using the curves view of the IK poles position should make this rather simple to spot / fix.

Sorry for the inconvenience.

Best regards,
Peter