Answered

I have a character with a tail that I would like to animate

Digital Adam 1 day ago updated by Peter - Soxware Developer 5 hours ago 2

I have uMotion Pro, and I'd like to add the bones from my characters tail that I would like to animate. Is there a video or doc to explain how to set that up? Thanks.

UMotion Version:
1.29p04
Unity Version:
6000.1.9f1

Answer

Answer
Answered

Hi Digital Adam,
is your character of type humanoid? For humanoid, only the "typical human bones" are enabled by default. You can enable additional bones from within the config mode in the pose editor:

  1. Open config mode (in the Pose Editor)
  2. In the rig hierarchy tree view, select the bones you want to enable
  3. In the "Properties" tab, set "visibility" to "show".

In this video tutorial, you get a complete overview of the config mode: https://www.soxware.com/umotion-manual/Lesson5.html

Tip: For animating tails, I recommend selecting all tail bones at once (hold SHIFT while clicking on the "parent-most" bone of the tail). Then simply use the rotation tool. This evenly applies the rotation to all selected bones at once, creating a smooth and natural looking bend.

Please let me know in case you have any follow up questions.

Best regards,
Peter

Any thoughts on this? Thanks.

Answer
Answered

Hi Digital Adam,
is your character of type humanoid? For humanoid, only the "typical human bones" are enabled by default. You can enable additional bones from within the config mode in the pose editor:

  1. Open config mode (in the Pose Editor)
  2. In the rig hierarchy tree view, select the bones you want to enable
  3. In the "Properties" tab, set "visibility" to "show".

In this video tutorial, you get a complete overview of the config mode: https://www.soxware.com/umotion-manual/Lesson5.html

Tip: For animating tails, I recommend selecting all tail bones at once (hold SHIFT while clicking on the "parent-most" bone of the tail). Then simply use the rotation tool. This evenly applies the rotation to all selected bones at once, creating a smooth and natural looking bend.

Please let me know in case you have any follow up questions.

Best regards,
Peter