Adjusting character pose while paused while keeping current pose
In your tutorial video you are pausing the gameplay and adding an animation layer to a character, however when I attempt to do the same thing, the character is changing to its default T pose to adjust, instead of being able to adjust it on the same pose its currently in while the editor is paused.
I need to adjust the hands of a character while holding different weapons. I was hoping to pause the game each time they are holding a new weapon. Then fixing the fingers. Then saving out the new hand pose clip. Is this possible?
UMotion Version:
Unity Version:
2022.3.36
Answer
Answer
Yes. You've just got to import the current clip you're wanting to edit, adjust it, and export it out.
Customer support service by UserEcho
Yes. You've just got to import the current clip you're wanting to edit, adjust it, and export it out.