Adjusting character pose while paused while keeping current pose
In your tutorial video you are pausing the gameplay and adding an animation layer to a character, however when I attempt to do the same thing, the character is changing to its default T pose to adjust, instead of being able to adjust it on the same pose its currently in while the editor is paused.
I need to adjust the hands of a character while holding different weapons. I was hoping to pause the game each time they are holding a new weapon. Then fixing the fingers. Then saving out the new hand pose clip. Is this possible?
UMotion Version:
Unity Version:
2022.3.36
Customer support service by UserEcho
Yes. You've just got to import the current clip you're wanting to edit, adjust it, and export it out.