Importing existing animations with the “attribute ”encountered an issue

Anonymous 20 hours ago updated 20 hours ago 1

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I have an animation where a certain bone node has two children, and the animation calls the GameObject's active property to show or hide them. After importing this animation, I received a warning indicating that the m_Active attribute does not exist. I tried adding the m_Active field in the custom properties, and one of the error messages disappeared after re-importing. However, there is still a similar error remaining. When I attempted to add m_Active again in the same way, it prompted that two attributes with the same name cannot be added under the same node. How should I deal with this issue?

PS: When adding a target object to a property, can only one be selected, or can multiple objects be selected simultaneously?

UMotion Version:
1.29
Unity Version:
2022.3.44

It seems I made a mistake, I'll try again.  Neve mind~