Answered

animate speedtree model

assortedsunflecks 3 years ago updated by Peter - Soxware Developer 3 years ago 3
Answered

Modify an existing rig to align bones with the skinned mesh?

Giantbean 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Not a bug

Game object occasionally will not be loaded correctly

Adunato 3 years ago updated by Peter - Soxware Developer 3 years ago 6
Answered

Exported FBX missing model and bones

MrK 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Answered

Add bones to the spine of an existing character rig?

Giantbean 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Answered

Point towards target

thecodehermit 3 years ago updated 3 years ago 2
Answered

How to make circular motions ?

Bjørn Terje Hansebråten 3 years ago updated by Peter - Soxware Developer 3 years ago 3
Answered

Pinning IK to transform

asd123 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Answered

Is possible to make rigging in Umotion from scratch?

giug72 5 years ago updated 3 years ago 2
Answered

Adjusting transforms of prop attached to humanoid

Adunato 3 years ago updated 3 years ago 4
Answered

Adding IK to spine changes hand IK

Anonymous 3 years ago updated 3 years ago 7
Answered

Problems with thumb pose

Anonymous 3 years ago updated by Peter - Soxware Developer 3 years ago 3
Answered

Exported animation has way more keyframes

MarkYak 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Answered

Confused about PickUpAnimation Best Practices

Anonymous 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Answered

Can PoseEditor allowed prefab files?

Anonymous 3 years ago updated by Peter - Soxware Developer 3 years ago 1
Not a bug

Missing animation event in FBX export

Anonymous 3 years ago updated by Peter - Soxware Developer 3 years ago 3