Answered
The rotation of the bones taking into account the restriction of the muscles in the avatar of the character
Hi! Is it possible, as in the very animation asset, to rotate bones taking into account the restriction of muscles? So that it would be impossible to rotate a bone more than specified in the restriction of this avatar bone
UMotion Version:
1.22p14
Unity Version:
2020.1
Answer
Answer
Answered
Hi Lev,
thank you very much for your support request.
Unfortunately this is not possible. Try to create natural/human capable poses, then you should be never exceeding any joint limits. Use your own body as reference, to see where the natural limits of a specific joint in your body are.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Lev,
thank you very much for your support request.
Unfortunately this is not possible. Try to create natural/human capable poses, then you should be never exceeding any joint limits. Use your own body as reference, to see where the natural limits of a specific joint in your body are.
Please let me know in case you have any follow-up questions.
Best regards,
Peter