Syncing audio while animating in umotion
I want to do a very basic thing, which is, be able to animate in umotion while having audio feedback so I can accurately animate my humanoid character to the audio, is that even possible? and if so, how do I do it.
Answer
Dear Yuri,
thank you very much for your support request. You have two options:
1) If you know how to code, you could use the UMotion API to get the current playback position from UMotion and use that to sync your audio. Here is a link to the UMotion API: https://www.soxware.com/umotion-manual/UMotionAPI.html
2) Create a Unity Timeline sequence that contains just your audio file. Unity Timeline supports audio playback (but if I recall correctly, you need to enable it somewhere in the Timline's settings). Then use the "Sync" button in UMotion to synchronize playback between Untiy Timeline and UMotion.
I wrote a detailed guide about this approach a few years ago: https://support.soxware.com/communities/1/topics/1038-playing-audio-in-clip-editor#comment-1851
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Dear Yuri,
thank you very much for your support request. You have two options:
1) If you know how to code, you could use the UMotion API to get the current playback position from UMotion and use that to sync your audio. Here is a link to the UMotion API: https://www.soxware.com/umotion-manual/UMotionAPI.html
2) Create a Unity Timeline sequence that contains just your audio file. Unity Timeline supports audio playback (but if I recall correctly, you need to enable it somewhere in the Timline's settings). Then use the "Sync" button in UMotion to synchronize playback between Untiy Timeline and UMotion.
I wrote a detailed guide about this approach a few years ago: https://support.soxware.com/communities/1/topics/1038-playing-audio-in-clip-editor#comment-1851
Please let me know in case you have any follow-up questions.
Best regards,
Peter