I posted here but was unsure if it would be seen as the topic is 'Answered'.
Simply put, I need to be able to set blendshapes to non 0-100 values, such as -300 and 300 etc. But I'm working with a mesh that has 800+ blendshapes, and the constraints window in UMotion seems to have a constraint min/max setting for every individual shapekey. I can't edit them all, that would be crazy. Is there a way to adjust the global constraint?
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