Answered

Blendshape Constraints Global

Anonymous 1 month ago updated by Peter - Soxware Developer 1 month ago 2

https://support.soxware.com/communities/1/topics/528-negative-values-for-blendshapes


I posted here but was unsure if it would be seen as the topic is 'Answered'.


Simply put, I need to be able to set blendshapes to non 0-100 values, such as -300 and 300 etc. But I'm working with a mesh that has 800+ blendshapes, and the constraints window in UMotion seems to have a constraint min/max setting for every individual shapekey. I can't edit them all, that would be crazy. Is there a way to adjust the global constraint?


Thanks

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Please find my answer in the originally linked thread: https://support.soxware.com/communities/1/topics/528-negative-values-for-blendshapes

Best regards,
Peter

To add to this, I wouldn't even be able to find the blendshapes I want to change the constraints of when working with this many as the config view isn't resizable and has no search bar http://puu.sh/Jvl8x/8e1c025873.png lol. But that aside, a global constraint setting is the only thing that makes sense to me here.

Answer
Answered

Hi,

thank you very much for your support request.

Please find my answer in the originally linked thread: https://support.soxware.com/communities/1/topics/528-negative-values-for-blendshapes

Best regards,
Peter