Answered

Negative Values for Blendshapes

Anonymous 4 months ago updated by Peter - Soxware Developer 4 months ago 1

I am using some custom blendshapes with UMotion that require negative values keyed for the inverse effect applied to my character. Unity 2019 not supports inverse values entered into the blendshape value channel, but UMotion does not allow negative values and defaults to a limit of 0. Is there any work around to allow negative values keyed on blendshape channels in my UMotion created clips?

UMotion Version:
Pro 2.24
Unity Version:
2019.3

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Yes that is possible. UMotion just configures the "Custom Property Constraints" for the blend shapes by default with limits ranging from 0-100 (as this is the most common use-case). In order to set different limits, switch into Config Mode and select the bone/transform that has the blend shapes assigned. Then open the Constraints tab and change the limits to e.g. -100 ... 100:

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Yes that is possible. UMotion just configures the "Custom Property Constraints" for the blend shapes by default with limits ranging from 0-100 (as this is the most common use-case). In order to set different limits, switch into Config Mode and select the bone/transform that has the blend shapes assigned. Then open the Constraints tab and change the limits to e.g. -100 ... 100:

Please let me know in case you have any follow-up questions.

Best regards,
Peter