Answered

How to apply a custom rig to imported motion?

Anonymous 8 months ago updated by Peter - Soxware Developer 8 months ago 2

First, an advanced foot roll IK rig was created using this method.

Next, turn on "FK To IK Conversion" and import the AnimationClip.

The imported motion works fine.

However, since IK_Foot_R exists as a child of the Foot rig

The created foot roll IK rig remains in the initial position.

I want the foot roll IK rig to exist at the foot position of the imported motion.

I would like to import the animation clips so that I can use the foot roll IK rig, any ideas?

UMotion Version:
1.28p03
Unity Version:
2021.3.0f1

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Unfortunately the "FK to IK Conversion" currently does not support converting to a complex IK rig like the foot roll IK rig, I'm sorry.


Please let me know if you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

Unfortunately the "FK to IK Conversion" currently does not support converting to a complex IK rig like the foot roll IK rig, I'm sorry.


Please let me know if you have any follow-up questions.

Best regards,
Peter