I'm very interested in Animation Converter, but I'm not yet sure if it can do what I'm looking for.
I have many FBX animations in the cloud, and I'm downloading them to a device. I am using another asset to load the FBX at runtime, but by default Unity imports these animations as Generic, so it doesn't work with my Humanoid rig at runtime. However, if I manually import the FBX and convert it to Humanoid, it works with my Humanoid rig.
So now my question: if I download the animation from the cloud, can I get the animation to work with my Humanoid rig if I run it through Animation Converter at runtime? How complicated is it to convert the Generic animation to Humanoid?
Thanks a bunch!
Customer support service by UserEcho