Answered

Animation Converter during Runtime

rushilvreddy 10 months ago updated by Peter - Soxware Developer 10 months ago 1

Is it possible to use the AnimationConverter during runtime through some sort of API or scripting call? I'm trying to convert a legacy clip to a humanoid clip during runtime (IE: Not while in the Editor but in a standalone build). Right now I can accomplish this while the project is in the editor but not while in a standalone build for Windows. 

Also is it possible to overwrite an existing clip instead of creating a new one with this utility so that during runtime a controller with a reference to the resultant clip can exist before the conversion?

Animation Converter Version:
Unity Version:
2019.1.0f2

Answer

Answer
Answered

Hi,

thank you very much for your support request.

The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.

Please let me know if you have any follow-up questions.

Best regards,
Peter