Is it possible to use the AnimationConverter during runtime through some sort of API or scripting call? I'm trying to convert a legacy clip to a humanoid clip during runtime (IE: Not while in the Editor but in a standalone build). Right now I can accomplish this while the project is in the editor but not while in a standalone build for Windows.
Also is it possible to overwrite an existing clip instead of creating a new one with this utility so that during runtime a controller with a reference to the resultant clip can exist before the conversion?
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