Answered

Animation Converter during Runtime

rushilvreddy 5 years ago updated by Peter - Soxware Developer 2 weeks ago 3

Is it possible to use the AnimationConverter during runtime through some sort of API or scripting call? I'm trying to convert a legacy clip to a humanoid clip during runtime (IE: Not while in the Editor but in a standalone build). Right now I can accomplish this while the project is in the editor but not while in a standalone build for Windows. 

Also is it possible to overwrite an existing clip instead of creating a new one with this utility so that during runtime a controller with a reference to the resultant clip can exist before the conversion?

Animation Converter Version:
Unity Version:
2019.1.0f2

Answer

Answer
Answered

Hi,

thank you very much for your support request.

The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Hi Peter, I was looking for runtime conversion as well. Is it still the case that it's editor code only? Or can we revive the code to make it runtime? Also can you give me directions on which Unity code it depends. So I could look into a custom solution.

Please let me know.

regards
Willem-Jan

Dear Willem,
unfortunately, the Animation Converter is still an editor only tool and I currently do not have any plans on making it a runtime tool.

Best regards,
Peter