![](https://cdn.userecho.com/characters/114.png?1)
Animation Converter during Runtime
Is it possible to use the AnimationConverter during runtime through some sort of API or scripting call? I'm trying to convert a legacy clip to a humanoid clip during runtime (IE: Not while in the Editor but in a standalone build). Right now I can accomplish this while the project is in the editor but not while in a standalone build for Windows.
Also is it possible to overwrite an existing clip instead of creating a new one with this utility so that during runtime a controller with a reference to the resultant clip can exist before the conversion?
Answer
![](https://cdn.userecho.com/characters/80.png?1)
Hi,
thank you very much for your support request.
The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.
Please let me know if you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
The Animation Converter comes with an API (please check the manual for a complete documentation) but unfortunately the Animation Converter relies on some editor only Unity API so runtime use is not possible.
Please let me know if you have any follow-up questions.
Best regards,
Peter