Answered

Is it possible to add keys for individual axes?

Yokenstein 2 months ago updated by Peter - Soxware Developer 2 months ago 1

Is it possible to add individual keys for the x,y,z components of the position and rotation transforms? It is doable using Unity's in built animation window, but not in Umotion

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

There are only rare cases where it is useful to create keys only for one axis. That's why by default, UMotion chains the keys on all 3 axis together. You can change that behavior by going into the settings (click on the gear icon in the Clip Editor), then disable the "Chain Neighbor Keys":

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

There are only rare cases where it is useful to create keys only for one axis. That's why by default, UMotion chains the keys on all 3 axis together. You can change that behavior by going into the settings (click on the gear icon in the Clip Editor), then disable the "Chain Neighbor Keys":

Please let me know in case you have any follow-up questions.

Best regards,
Peter