I've got a rigged model with several animations exported into Unity. I followed the tutorial, but when I attached the model to the pose editor, the bones won't show up. It only shows the transforms:
I also tried it again in a completely new Unity project. Still no bones.
Any suggestions or tips on what could be the problem?
Thanks in advance!
It seems like it doesn't recognize the bones as bones and just shows them as transforms instead:
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