Answered

Onion skinning, image/video overlays for rotoscoping and other features

Yokenstein 3 months ago updated by Peter - Soxware Developer 3 months ago 3

Will it be possible to have these features in future updates?

1) Onion skinning to have precise understanding of where the character's inbetween poses are

2) image/video transparent overlays for rotoscoping animation

3) Some kind of automatic key generation/animation record feature. I don't know the term of this one, but I saw this in another tool called SFM. Where you grab a bone, click a record button, and the timeline scrubs through points A & B and while the timeline is scrubbing at 'x' framerate you have to manually move the bone using the bone grab handle in any direction you like manually, thus setting the keyframes and curves automatically. 

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Shayan,

thank you very much for sharing your ideas. I've collected them in my "ideas for the future list".

Some kind of automatic key generation/animation record feature.

UMotion has an auto key feature that automatically creates key frames when you modify an animated porperty / a bone. To enable it, set "Auto Key" in the "Animation" section of the pose editor to "Generate". This feature does only record changes at the currently selected frame though (unlike the feature you requested, which should be able to record changes in real-time).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Shayan,

thank you very much for sharing your ideas. I've collected them in my "ideas for the future list".

Some kind of automatic key generation/animation record feature.

UMotion has an auto key feature that automatically creates key frames when you modify an animated porperty / a bone. To enable it, set "Auto Key" in the "Animation" section of the pose editor to "Generate". This feature does only record changes at the currently selected frame though (unlike the feature you requested, which should be able to record changes in real-time).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Yes, the feature that is present in SFM, records the frames in real time. It's kind of like "puppeteering" individual bones. You manually set the start and end frame where keyframes will be automatically generated. You puppeteer the bone you select, moving it in any direction like a puppet in real time. Then the system will generate all keyframes between the manually set start frame and end frame. The user can repeat this process for as many bones as they like, thus resulting in quicker and easier to do animation

Thanks for explaining this feature request in more detail. I've updated my internal notes with the new information.

Best regards,
Peter