Hi, I am not sure what exactly am I missing here. As you can see the armature in Umotion differs from the one I made in blender.
1: Why does it automatically connect the two child top bones to the main one ? ("bone" to "Bone.001" and "Bone.002")
2: Why are the end bones not there?("Bone.002" and "Bone.004") If I move the down edges of "Bone.001" and "Bone.003" then "Bone.002" or "Bone.004" are moving.
I exported the mesh as FBX from Blender and the rig in unity is set to generic.
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