I still have a issue in Timeline sync feature.
By the way, I found a reproduction path. Of course the character is a humanoid.
Because of working on the Timeline, a weapon is equipped on a hand bone. When running UMotion - Sync - Timeline window - Edit selected clip with this weapon equipped, I found that UMotion was not sync with Timeline. Sync works well when the character registered in the Timeline track has no weapon. For this reason, I removed the weapon from the character and added to the Timeline track then sync problem has gone in UMotion.
When I go back to the Unity Timeline, the animation I modified is not applied. I exported the animation to a different path than the animation used in the Timeline. It works fine when I replace it with the animation modified by UMotion in the Unity Timeline. As a confirmation, I registered the weapon equipped character to the Timeline track again and repeated the same operation. Again, animations modified in UMotion do not run properly in Unity Timeline. Please check the Timeline sync feature again.
In addition, the animation clip which was modified with a weapon does not work on the original character which has not the weapon because of rig differences.
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