Answered

Prevent legs from crossing in 8-directional strafe animation?

shanemt 5 months ago updated by Peter - Soxware Developer 5 months ago 1

I created a nice set of strafe animations, but when I put them into a blend tree, the legs end up crossing when blending between Back/Right/Forward/Left to the diagonal directions. Any tips for managing this?

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Afaik, there is no easy fix for this. I think I've also seen this in AAA games from time to time. Maybe advanced machine learning based techniques like motion matching can handle this in a better way. Anyway, usually this is a very minor/subtle problem and it might be better investing your time in a more visible/important feature of your game.

Here are some tips I've found related to this: https://forum.unity.com/threads/movement-animset-pro-controller-added.220742/page-3#post-2385517

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Answer
Answered

Hi,
thank you very much for your support request.

Afaik, there is no easy fix for this. I think I've also seen this in AAA games from time to time. Maybe advanced machine learning based techniques like motion matching can handle this in a better way. Anyway, usually this is a very minor/subtle problem and it might be better investing your time in a more visible/important feature of your game.

Here are some tips I've found related to this: https://forum.unity.com/threads/movement-animset-pro-controller-added.220742/page-3#post-2385517

Please let me know in case you have any follow-up questions.

Best regards,

Peter