Prevent legs from crossing in 8-directional strafe animation?
I created a nice set of strafe animations, but when I put them into a blend tree, the legs end up crossing when blending between Back/Right/Forward/Left to the diagonal directions. Any tips for managing this?
Answer
Hi,
thank you very much for your support request.
Afaik, there is no easy fix for this. I think I've also seen this in AAA games from time to time. Maybe advanced machine learning based techniques like motion matching can handle this in a better way. Anyway, usually this is a very minor/subtle problem and it might be better investing your time in a more visible/important feature of your game.
Here are some tips I've found related to this: https://forum.unity.com/threads/movement-animset-pro-controller-added.220742/page-3#post-2385517
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Afaik, there is no easy fix for this. I think I've also seen this in AAA games from time to time. Maybe advanced machine learning based techniques like motion matching can handle this in a better way. Anyway, usually this is a very minor/subtle problem and it might be better investing your time in a more visible/important feature of your game.
Here are some tips I've found related to this: https://forum.unity.com/threads/movement-animset-pro-controller-added.220742/page-3#post-2385517
Please let me know in case you have any follow-up questions.
Best regards,
Peter