Answered

Animate multiple humanoid characters at the same time?

Shayan 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 3
While it is possible to animate multiple 'generic' characters by placing them in a root empty gameobject, is it possible to do the same with humanoid characters? 

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Shayan,

thank you very much for your support request.

For humanoid, it is not possible to animate two characters at the same time. It is only possible to animate one and preview the animation of other(s) at the same time using the sync feature.

Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/160-how-animate-2-characters-at-the-same-time#comment-194

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Shayan,

thank you very much for your support request.

For humanoid, it is not possible to animate two characters at the same time. It is only possible to animate one and preview the animation of other(s) at the same time using the sync feature.

Please check out this answer I gave to a similar question: https://support.soxware.com/en/communities/1/topics/160-how-animate-2-characters-at-the-same-time#comment-194

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Well, then I guess I will have to manually add in the IK controls. Is it possible to have the IK control helper window in generic projects? The helper window that contains the muscle control for head, hands/fingers and torso

Unfortunately the muscle control assistant is humanoid exclusive as muscles only exist in the humanoid animation format (see blog post https://blogs.unity3d.com/2014/05/26/mecanim-humanoids/). Furthermore, a generic model can be anything (from a solid object to an animal etc.), so such an assistant wouldn't really be possible as no assumptions about the skeleton of the 3D model can be made.

Please let me know in case you have any follow-up questions.

Best regards,
Peter