Answered

Blending layers

Craig 1 month ago updated by Peter - Soxware Developer 1 month ago 3

I'm trying to blend between two animation layers, I can't see that this is possible.  A blend parameter on each layer would be very useful.

UMotion Version:
1.22p14
Unity Version:
2019.4

Answer

Answer
Answered

Hi Craig,

thank you very much for your support request.

Blending layers is possible, but the blending weight is fixed for the whole duration of the animation (it can't be animated). Click on the blue bar and drag to the left to reduce the weight:

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Craig,

thank you very much for your support request.

Blending layers is possible, but the blending weight is fixed for the whole duration of the animation (it can't be animated). Click on the blue bar and drag to the left to reduce the weight:

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Having that as an animated property for the purpose of creating the animation would be hugely advantageous.

Currently in UMotion's architecture, all animated properties are "per UMotion project". Meaning they are the same on all animation clips in the current UMotion project. Animation layer's (and respectively their weight properties) are per animation clip, though. That would mean that it requires some rather big changes to UMotion's current architecture to make this possible. Unfortunately due to the high amount of work this would need, I currently have no plans on adding such a feature in the near future. I'm sorry.

Best regards,
Peter