Answered

Mirror single bones when using copy to other side

Vincent 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Hi, I've seen https://support.soxware.com/en/communities/1/topics/35-how-to-inverse-a-pose and https://support.soxware.com/en/communities/1/topics/584-mirror-posture-doesnt-mirror-middle-bone-such-as-head-neck-chest-etc - has such a feature ever been implemented, I am currently totally stuck because I cant find a way to only mirror the upper body and keeping leg IK but also root motion


I want to create a strafe left animation from a strafe right one, but keep the upper body tilt/rotation so the character can still hold his weapon correctly. So what I did was mirror the entire clip and import it into UMotion using leg IK.
So in theory if I now mirror the upper body again, including the root, the legs should still move into the new (left) direction.

Do you have any idea how I could do that or is it possible to implement a single bone mirroring feature?

Thanks!

UMotion Version:
1.22
Unity Version:
2020.1.1

Answer

Answer
Answered

Hi Vincent,
thank you very much for your support request.

Single bone mirroring is currently not implemented and I don't have an ETA for that feature yet unfortunately.

I want to create a strafe left animation from a strafe right one, but keep the upper body tilt/rotation so the character can still hold his weapon correctly. So what I did was mirror the entire clip and import it into UMotion using leg IK.
So in theory if I now mirror the upper body again, including the root, the legs should still move into the new (left) direction.

If I understood you correctly, you want to keep the upper body orientation of the original strafe-right animation? You can just replace the upper body keys of the strafe-left (mirrored) animation with the ones from the original animation. You can do this by copy&pasting the according keys from strafe-right to strafe-left. You can either paste into an override animation layer or replace the original keys.

Please let me know in case you need any further assistance.

Best regards,
Peter

GOOD, I'M SATISFIED

Thank you!

Satisfaction mark by Vincent 2 weeks ago
Answer
Answered

Hi Vincent,
thank you very much for your support request.

Single bone mirroring is currently not implemented and I don't have an ETA for that feature yet unfortunately.

I want to create a strafe left animation from a strafe right one, but keep the upper body tilt/rotation so the character can still hold his weapon correctly. So what I did was mirror the entire clip and import it into UMotion using leg IK.
So in theory if I now mirror the upper body again, including the root, the legs should still move into the new (left) direction.

If I understood you correctly, you want to keep the upper body orientation of the original strafe-right animation? You can just replace the upper body keys of the strafe-left (mirrored) animation with the ones from the original animation. You can do this by copy&pasting the according keys from strafe-right to strafe-left. You can either paste into an override animation layer or replace the original keys.

Please let me know in case you need any further assistance.

Best regards,
Peter