Hi, I've seen https://support.soxware.com/en/communities/1/topics/35-how-to-inverse-a-pose and https://support.soxware.com/en/communities/1/topics/584-mirror-posture-doesnt-mirror-middle-bone-such-as-head-neck-chest-etc - has such a feature ever been implemented, I am currently totally stuck because I cant find a way to only mirror the upper body and keeping leg IK but also root motion
I want to create a strafe left animation from a strafe right one, but keep the upper body tilt/rotation so the character can still hold his weapon correctly. So what I did was mirror the entire clip and import it into UMotion using leg IK.
So in theory if I now mirror the upper body again, including the root, the legs should still move into the new (left) direction.
Do you have any idea how I could do that or is it possible to implement a single bone mirroring feature?
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