How to inverse a pose?
I select all the bones then press "copy to otherside", this does the inverse for the arms and the legs but not for the chest rotation. Is there a solution to automatically do this or do I have to do it manually?
Answer
Hi,
thank you very much for your support request.
Yes, copy to other side only works for bones that have a sibling at another branch of the bone hierarchy. There is currently no way to mirror single bones. I might add such a feature in a future version of UMotion.
If you want to mirror a whole animation, you can do this in the Inspector of the exported humanoid animation (select the *.anim file and in the inspector enable "mirror").
Please let me know if you have any follow-up questions.
Best regards,
Peter
This mirroring of single bones would be a super welcomed addition.
I'm struggling hard to create some cool looking animations for walking/ running without the ability to completely mirror a pose (in Blender I'd just copy the pose and hit CTRL + SHIFT + V to instantly paste it mirrored).
Please do consider adding it if you didn't yet.
I too really want mirroring a pose feature.
I thought UMotion Pro certainly has often-to-use this feature, but not...
ill third that mirror of pose would be very helpful also if poss in the future would be the ability to copy a pose and save it
This would still be a very needed feature in a pro 3D animation toolset. Please let us know if this is on the road map for implementation.
I second that!
Just mirroring a clip in the inspector does not allow you to modify and tweak your animation for a specific purpose on the other hand e.g.
Maybe with the new custom buttons and custom scripts one could copy every frame to the other side in a loop?
Maybe with the new custom buttons and custom scripts one could copy every frame to the other side in a loop?
I've took a note to expose the "copy to other side" functionality to the UMotion API in a future update.
Just mirroring a clip in the inspector does not allow you to modify and tweak your animation for a specific purpose on the other hand e.g.
One could do this in a second step. First enable the mirror toggle in the *.anim inspector, then import the animation in UMotion, then tune it.
Best regards,
Peter
any updates on this feature? i use animator overrides and the "mirror" option in unity is not an option for me
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Yes, copy to other side only works for bones that have a sibling at another branch of the bone hierarchy. There is currently no way to mirror single bones. I might add such a feature in a future version of UMotion.
If you want to mirror a whole animation, you can do this in the Inspector of the exported humanoid animation (select the *.anim file and in the inspector enable "mirror").
Please let me know if you have any follow-up questions.
Best regards,
Peter