Answered

Lose rotation on humanoid rig

Anonymous 2 months ago updated by Peter - Soxware Developer 1 month ago 1

Hi developer,

Im editing a humanoid rig on layer, im just editing the finger pose but when i export it, reassign it to the model, it lose its root rotation.

So, what may cause big change on such small edit? Pls help?

UMotion Version:
1.22
Unity Version:
2020.1.9f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Please check the root motion settings shown in the Inspector of the exported *.anim file (compare them with your original *.anim file):

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Please check the root motion settings shown in the Inspector of the exported *.anim file (compare them with your original *.anim file):

Please let me know in case you have any follow-up questions.

Best regards,
Peter