Answered
Lose rotation on humanoid rig
Hi developer,
Im editing a humanoid rig on layer, im just editing the finger pose but when i export it, reassign it to the model, it lose its root rotation.
So, what may cause big change on such small edit? Pls help?
UMotion Version:
1.22
Unity Version:
2020.1.9f1
Answer
Answer
Answered
Hi,
thank you very much for your support request.
Please check the root motion settings shown in the Inspector of the exported *.anim file (compare them with your original *.anim file):
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Please check the root motion settings shown in the Inspector of the exported *.anim file (compare them with your original *.anim file):
Please let me know in case you have any follow-up questions.
Best regards,
Peter