Answered

macro

Anonymous 3 months ago updated by Peter - Soxware Developer 3 months ago 2

I have a model with a facial rig and cloth and body bones.

my problem is that in order to move e.g. the lower eyelid I have to select tons of bones. Adding to the complication is the fact that there are 3 entries in the clip editor for each bone. this prevents me from just marking a group let's say for movement. It would be great to be able to create groups to be able to move them together when needed.and to be able to filter bones displayed by

a) rotation/scale/position

b) groupID

There should be a 1:n relation between bones and groups

also an IK hierarchy within a group specified ba maybe giving them an order number ?

UMotion Version:
1.22p11
Unity Version:
2019.4

Answer

Answer
Answered

Hi,
thank you very much for sharing your idea.

One thing that is already implemented might help you in your current situation: You can disable position/rotation/scale properties individually for each bone in config mode. That way you can greatly reduce the length of the animated property list. Open config mode, select the bones you want to edit. Then in the "Properties" tab use the "Properties" field to deselect properties that should be disabled. For example for traditional bones that are only meant to rotate, you can disable the scale and position properties getting list down by two thirds.

Filtering the animated properties list is a commonly requested feature and is something I plan to implement in a future version but currently have no ETA. Group selection might be very useful in your specific situation, but might probably be not as valuable for the brought audience so I've took a note on my ideas for the future list but with low priority. Reducing the length of the list with the trick mentioned above should already make it easier for you to group select in the animated properties list. Hope this helps.

Please let me know in case you have any follow-up questions.

PS: You can also configure the appearance of the individual bones in config mode, making it easier to select them in the scene view window.

Best regards,

Peter

It would also be cool if I coud just draw a line and the selected grouped bones would be spread out along the new position...

Answer
Answered

Hi,
thank you very much for sharing your idea.

One thing that is already implemented might help you in your current situation: You can disable position/rotation/scale properties individually for each bone in config mode. That way you can greatly reduce the length of the animated property list. Open config mode, select the bones you want to edit. Then in the "Properties" tab use the "Properties" field to deselect properties that should be disabled. For example for traditional bones that are only meant to rotate, you can disable the scale and position properties getting list down by two thirds.

Filtering the animated properties list is a commonly requested feature and is something I plan to implement in a future version but currently have no ETA. Group selection might be very useful in your specific situation, but might probably be not as valuable for the brought audience so I've took a note on my ideas for the future list but with low priority. Reducing the length of the list with the trick mentioned above should already make it easier for you to group select in the animated properties list. Hope this helps.

Please let me know in case you have any follow-up questions.

PS: You can also configure the appearance of the individual bones in config mode, making it easier to select them in the scene view window.

Best regards,

Peter