I'm using an IK constraint from the Unity Animation Rigging Package to do some runtime stuff. Currently I'm animating two Pole targets, the one that is created in UMotion when using the IK wizard but isn't visible in the inspector outside of UMotion and the pole target that I added myself.
My idea is to somehow combine both, e.g. when using the humanoid IK in the IK wizard an option to select an existing transform as pole target.
Customer support service by UserEcho