Expose Pole Target transform for Unity Animation Rigging
Hi,
I'm using an IK constraint from the Unity Animation Rigging Package to do some runtime stuff. Currently I'm animating two Pole targets, the one that is created in UMotion when using the IK wizard but isn't visible in the inspector outside of UMotion and the pole target that I added myself.
My idea is to somehow combine both, e.g. when using the humanoid IK in the IK wizard an option to select an existing transform as pole target.
Answer
Hi,
thank you very much for your support request.
This is already possible. Create your pole target transform outside of UMotion (by adding GameObjects to the Hierarchy of your character). Then in the IK constraint of UMotion, select the just created transforms as pole targets.
The IK video tutorial goes in-depth with the IK constraint:
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
This is already possible. Create your pole target transform outside of UMotion (by adding GameObjects to the Hierarchy of your character). Then in the IK constraint of UMotion, select the just created transforms as pole targets.
The IK video tutorial goes in-depth with the IK constraint:
Please let me know in case you have any follow-up questions.
Best regards,
Peter