Is it possible to remove Transforms or Objects from the Rig Hierarchy in Config Mode after setting up the character?
To further explain: Basically I have been working for a long time for the animations of a character. Midway through the process we updated the rig to include a facial fig. I updated the Umotion project, it created new references for the new objects in Config Mode, after some adjusting it seemed fine. We decided to animate the face seperate and not in Umotion. I thought I could still just leave them in the project but I am running into a weird problem now. A lot of the animations I have to mirror after the export. Those mirrored animations have messed up rotations for face joints even though there were never any keyframes set for them in the Umotion project. SO basically I wanted to know if there is a way to remove transforms from the Umotion project.
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