Blendshapes?
Does this app make it possible to create blendshapes?
Answer
Hi Larry,
thank you very much for your support requests.
Blend shapes have to be defined in a 3D modeling application (you need to deform vertices). In UMotion you can then animate the blend shape weights (i.e. the amount a blend shape contributes to the current look of your character). That way you can do for example facial animations.
When your character includes blend-shapes and it is assigned to UMotion for the first time, UMotion will automatically prompt you with a dialog asking if you want to add animation curves for the blend shapes to your UMotion project. By using the "Custom Property Constraint" you can always add curves for blend shapes manually (please refer to the manual at "Pose Editor / Constraint System / Custom Property").
Please let me know if you have any follow-up questions.
Best regards,
Peter
Hi Peter
I had exactly this problem, beacuse I didn't add the blend shape as custom properties on begin. When I create a new UMotion project with this additional steps, my blend shapes will animated now. But I have allready created some animations in the first project, which I don't want loose. Can I trigger this "first time" assign on an existing configuration?
Best Regards,
Rockdrake
Hi Peter
I solved it, by copy/paste the animations from one project to other :-)
Regards
Rockdrake
Hi Rockdrake,
yes copy and pasting the animations into the new project are a good choice. Of course you can also manually add blend shapes to your existing project. It would require to create a custom property constraint for each of your blend shapes. More information can be found in the manual at "Pose Editor/Constraint System/Custom Property" (search for headline "Blend Shapes").
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Larry,
thank you very much for your support requests.
Blend shapes have to be defined in a 3D modeling application (you need to deform vertices). In UMotion you can then animate the blend shape weights (i.e. the amount a blend shape contributes to the current look of your character). That way you can do for example facial animations.
When your character includes blend-shapes and it is assigned to UMotion for the first time, UMotion will automatically prompt you with a dialog asking if you want to add animation curves for the blend shapes to your UMotion project. By using the "Custom Property Constraint" you can always add curves for blend shapes manually (please refer to the manual at "Pose Editor / Constraint System / Custom Property").
Please let me know if you have any follow-up questions.
Best regards,
Peter