Answered

Blendshapes?

Larry Johnson 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Does this app make it possible to create blendshapes?

UMotion Version:
latest
Unity Version:
2019.2.3

Answer

Answer
Answered

Hi Larry,
thank you very much for your support requests.

Blend shapes have to be defined in a 3D modeling application (you need to deform vertices). In UMotion you can then animate the blend shape weights (i.e. the amount a blend shape contributes to the current look of your character). That way you can do for example facial animations.

When your character includes blend-shapes and it is assigned to UMotion for the first time, UMotion will automatically prompt you with a dialog asking if you want to add animation curves for the blend shapes to your UMotion project. By using the "Custom Property Constraint" you can always add curves for blend shapes manually (please refer to the manual at "Pose Editor / Constraint System / Custom Property").

Please let me know if you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Larry,
thank you very much for your support requests.

Blend shapes have to be defined in a 3D modeling application (you need to deform vertices). In UMotion you can then animate the blend shape weights (i.e. the amount a blend shape contributes to the current look of your character). That way you can do for example facial animations.

When your character includes blend-shapes and it is assigned to UMotion for the first time, UMotion will automatically prompt you with a dialog asking if you want to add animation curves for the blend shapes to your UMotion project. By using the "Custom Property Constraint" you can always add curves for blend shapes manually (please refer to the manual at "Pose Editor / Constraint System / Custom Property").

Please let me know if you have any follow-up questions.

Best regards,
Peter