Thank you for this amazing tool. I have some problems animating a character, that was previously a generic one. I changed the rig to humanoid and set all bones to the appropriate checkboxes. The animations are working fine, but there are the bags, that the character (a soldier) carries. These are in the rig hierarchy directly under the root parent:
These don't animate together with the character, when I want to show the transforms, it shows me the message "Animating generic objects that have no humanoid bone in their parent hierarchy is not supported.". What am I supposed to do? If the character does any animation, these bags stay at the same position and thus the character gets stretched:
Can you help me?
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