My animation in unity has the foot going up and down, which is not what I want and when I import it into uMotion the foot is frozen on the ground as it should be, the problem is that I can see a bit of "shivering" effect, its slightly moving up and down when you zoom in.
I have tried to inspect the curves and this is what I found for leftFoot.
Im not sure if the problem comes from the Z axis thats in blue, because the other two look relatively flat. Do you have any ideas how I can 100% get rid of any motion thats on the foot and just keep it there locked and not moving?
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