I really like Umotion. My previous workflow for creating humanoid animations where they all share starting position from a "neutral" pose was to always have that neutral pose in my pose library (3ds Max). In UMotion, I have to load a clip from a previous animation that starts with that neutral pose, then delete all except the initial keyframes.
That's fine, not too hard. The problem I just learned the hard way is that after you create your new animation clip (based on that previously created animation) when you export your newly created clip, you don't get a dialogue box asking what you want to call your new clip. Umotion just overwrites the existing clip you loaded - with no warning - thereby erasing your reference clip.
I'm sure there's a workflow people use to avoid this accidental erasure. Having a simple pose library would solve so many issues.
Anyway, thanks for an otherwise very good product.
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