Answered

Porting over animations and gameobjects from Virtuanimator

Anonymous 10 months ago updated by Peter - Soxware Developer 9 months ago 1

Hello, I am having troublles porting over thing from the faded away program Virtuanimator. Looks like I have an issue with bones. When porting them in your software mentions there are / slashes in file or missing hip bone or a list of things.

Could you suggest a program that can help repair this?  Everything worked 4 years ago then UNITY updated the software and killed everything when upgrading ... I am glad you software is giving me some idea what it is

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Are you using humanoid? Make sure that your character is setup correctly:

1) Select your character's source file in Unity's Project Window.

2) Select the "Rig" tab in the Inspector Window.

3) There should be no errors/warnings there. If there are some, try to address them.

4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.

If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).

Best regards,

Peter

Answer
Answered

Hi,
thank you very much for your support request.

Are you using humanoid? Make sure that your character is setup correctly:

1) Select your character's source file in Unity's Project Window.

2) Select the "Rig" tab in the Inspector Window.

3) There should be no errors/warnings there. If there are some, try to address them.

4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.

If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).

Best regards,

Peter