Porting over animations and gameobjects from Virtuanimator
Hello, I am having troublles porting over thing from the faded away program Virtuanimator. Looks like I have an issue with bones. When porting them in your software mentions there are / slashes in file or missing hip bone or a list of things.
Could you suggest a program that can help repair this? Everything worked 4 years ago then UNITY updated the software and killed everything when upgrading ... I am glad you software is giving me some idea what it is
Answer
Hi,
thank you very much for your support request.
Are you using humanoid? Make sure that your character is setup correctly:
1) Select your character's source file in Unity's Project Window.
2) Select the "Rig" tab in the Inspector Window.
3) There should be no errors/warnings there. If there are some, try to address them.
4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.
If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Are you using humanoid? Make sure that your character is setup correctly:
1) Select your character's source file in Unity's Project Window.
2) Select the "Rig" tab in the Inspector Window.
3) There should be no errors/warnings there. If there are some, try to address them.
4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.
If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).
Best regards,
Peter