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Porting over animations and gameobjects from Virtuanimator
Hello, I am having troublles porting over thing from the faded away program Virtuanimator. Looks like I have an issue with bones. When porting them in your software mentions there are / slashes in file or missing hip bone or a list of things.
Could you suggest a program that can help repair this? Everything worked 4 years ago then UNITY updated the software and killed everything when upgrading ... I am glad you software is giving me some idea what it is
Answer
![](https://cdn.userecho.com/characters/80.png?1)
Hi,
thank you very much for your support request.
Are you using humanoid? Make sure that your character is setup correctly:
1) Select your character's source file in Unity's Project Window.
2) Select the "Rig" tab in the Inspector Window.
3) There should be no errors/warnings there. If there are some, try to address them.
4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.
If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Are you using humanoid? Make sure that your character is setup correctly:
1) Select your character's source file in Unity's Project Window.
2) Select the "Rig" tab in the Inspector Window.
3) There should be no errors/warnings there. If there are some, try to address them.
4) Also click on "Configure..." and make sure that all bones are green and that the character is in T-pose.
If you need further assistant, please provide some additional information (screenshots, more detailed description of what you are trying to do step-by-step,...).
Best regards,
Peter