HI there, I'm practising with UMotion while trying to edit a timeline animation where a character jumps from the top of a building and hits the floor.
I particularly like the way UMotion can edit the animation in place/synch with the timeline etc.
The problem I've got is that the character falls way short of the ground (about 5 metres), so I've added an additive layer and moved the hips down so that the character hits the floor instead of landing above it (in thin air)
At the moment, the character needs a bit of fine-tuning, but he's basically on the ground!
So, this is great, I export the animation (as an anim file) and check it out on the Unity Timeline. Everything looks good - the character is in the right position before making his jump, just as in the UMotion editor, he jumps......
.....but lands about a foot off the floor - floating again, although not as far off as the original, so I know it's the animation I've exported.
Yet, if I reload the animation into UMotion again, it's fine. What am I doing wrong, or how I can get around this problem? Thanks in advance :)
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