Hi I was able to convert an animation using the Animation Converter from one model in legacy to the same model in humanoid no issues.
However when trying the humanoid animation on other humanoid models they all are about 20 meters high in space instead of being in on the floor so I don't know where it is getting this elevation from it certainly isn't in the original model and its converted form.
I need to be able to convert legacy animations to other humanoid models but somethings not right. For starters the parent game object moves in the original model but it's considered 000 in the other humanoid ones while moving the root bones in the air a lot.
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