Answered

Export: The "All Clips" sits just under the "Current Clip", I've had to press cancel in panic two times now

ytGameDevDave 2 years ago updated by Peter - Soxware Developer 2 years ago 2

Image 1146

UMotion Version:
v1.28
Unity Version:
3.6f1

Answer

Answer
Answered

Hi,
thank you very much for providing feedback. Much appreciated.

You can assign a custom shortcut to your preferred export option to avoid accidentally clicking the wrong option. Shortcuts can be assigned by clicking on "Edit --> Preferences" in the clip editor.

Best regards,
Peter

BAD, I'M UNSATISFIED

This is like putting the self-destruct button under the start engine button. I am isolating clips and creating projects per animation clip to keep things safe from human error...

Satisfaction mark by ytGameDevDave 2 years ago
Answer
Answered

Hi,
thank you very much for providing feedback. Much appreciated.

You can assign a custom shortcut to your preferred export option to avoid accidentally clicking the wrong option. Shortcuts can be assigned by clicking on "Edit --> Preferences" in the clip editor.

Best regards,
Peter

Hi Dave,

why is "Export All Clips" a self-destruct button? If you happen to accidentally press the wrong button, why not assign a shortcut to one of them (but not the other) and then use the shortcut instead of the UI?

Btw. you can also create a custom export button (at a custom place in the UI) by adding a script like this one into a folder named "Editor":

using UnityEngine;
using UnityEditor;
using UMotionEditor.API;

[InitializeOnLoad]
public class UMotionExtensions
{
   static UMotionExtensions()
   {
      ClipEditor.AddMenuItem(ClipEditor.MenuCategory.File, "Custom Export/Export Current Clip", MyMenuItemPressed);
   }
   
   private static void MyMenuItemPressed()
   {
      ClipEditor.ExportCurrentClip();
   }
}

Best regards,
Peter