Hi,thank you very much for providing feedback. Much appreciated.
You can assign a custom shortcut to your preferred export option to avoid accidentally clicking the wrong option. Shortcuts can be assigned by clicking on "Edit --> Preferences" in the clip editor.
This is like putting the self-destruct button under the start engine button. I am isolating clips and creating projects per animation clip to keep things safe from human error...
why is "Export All Clips" a self-destruct button? If you happen to accidentally press the wrong button, why not assign a shortcut to one of them (but not the other) and then use the shortcut instead of the UI?
Btw. you can also create a custom export button (at a custom place in the UI) by adding a script like this one into a folder named "Editor":
public class UMotionExtensions
ClipEditor.AddMenuItem(ClipEditor.MenuCategory.File, "Custom Export/Export Current Clip", MyMenuItemPressed);
private static void MyMenuItemPressed()
Customer support service by UserEcho