When I convert humanoid to generic animations by duplicating the character and importing into generic project, it works but the animation is rotated 180 degrees around the Y axis. See video - Screen Recording 1 31 2022 at 12 24 42 PM.mp4. Do you know what could be causing this?
Also, If I include the face morphs in the both generic and humanoid projects it comes up with the following error. Is there a way to get the face morphs into the generic project and still import the humanoid animations? I have tried importing the face morphs into the generic file and then importing the humanoid without the morph's but this doesn't work. I don't have any facial animations as yet but would like to do them in the generic project once I sort everything out if possible.
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