Hi. I have an "idle crouch" animation and the camera in my game gives me the right position when crouching.
I also have a "crouch walk forward" animation but the posture is a bit higher than the idle one, so the camera goes up.
I don't want to modify the height of the camera of course. I need to modify the posture of the "crouch walk forward" animation to have the same height as the "idle crouch" animation.
I tried to copy and paste the hips position in all of the frames but then the feet goes under the ground. But I can't really just modify the position of the feet to touch the ground because in some frames the need to be in the air, however I don't know in which frames they need to go in the air because when I change the hips position it goes under the ground.
Is there an easier trick to modify the posture for the purpose I want? I'm using uMotion pro 1.26. Unity 2020.3.5.
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