Answered

The rotation of the bones taking into account the restriction of the muscles in the avatar of the character

Lev 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1

Hi! Is it possible, as in the very animation asset, to rotate bones taking into account the restriction of muscles? So that it would be impossible to rotate a bone more than specified in the restriction of this avatar bone

UMotion Version:
1.22p14
Unity Version:
2020.1

Answer

Answer
Answered

Hi Lev,

thank you very much for your support request.

Unfortunately this is not possible. Try to create natural/human capable poses, then you should be never exceeding any joint limits. Use your own body as reference, to see where the natural limits of a specific joint in your body are.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi Lev,

thank you very much for your support request.

Unfortunately this is not possible. Try to create natural/human capable poses, then you should be never exceeding any joint limits. Use your own body as reference, to see where the natural limits of a specific joint in your body are.

Please let me know in case you have any follow-up questions.

Best regards,
Peter