Answered

it is possible to convert .anim in FBX or in .blend ? To work with Mocap in Blender...?

Genronimo 4 years ago updated 9 months ago 3

Helo ! I would like to know if with this asset i can convert some mocap animation in .Blend ou in FBX for import in Blender.
Or existing an other way to import Mocap in Blender........

Thanks for your answer !

Animation Converter Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

The Animation Convert can't convert animations to *.FBX. But you can use my UMotion Pro asset for exporting *.anim files to *.fbx:

1) Create a new UMotion project and assign the character that you want your animation to play on.

2) Import the humanoid *.anim animation into UMotion.

3) Click on the gear icon to open the settings:

3 a) Set "File Type" to "FBX Binary"

3 b) Set "Write Mode" to "Update Existing File"

3 c) Select the *.fbx file of your character that you assigned to the UMotion project previously as destination file. UMotion is then exporting the animation into that *.fbx file. If you're character is a *.blend file, export it to *.fbx from Blender and then start again from step 1).

4) Open the *.fbx file of your character in Blender. It now has the animation attached.


Please let me know in case you have any follow up questions.


Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

The Animation Convert can't convert animations to *.FBX. But you can use my UMotion Pro asset for exporting *.anim files to *.fbx:

1) Create a new UMotion project and assign the character that you want your animation to play on.

2) Import the humanoid *.anim animation into UMotion.

3) Click on the gear icon to open the settings:

3 a) Set "File Type" to "FBX Binary"

3 b) Set "Write Mode" to "Update Existing File"

3 c) Select the *.fbx file of your character that you assigned to the UMotion project previously as destination file. UMotion is then exporting the animation into that *.fbx file. If you're character is a *.blend file, export it to *.fbx from Blender and then start again from step 1).

4) Open the *.fbx file of your character in Blender. It now has the animation attached.


Please let me know in case you have any follow up questions.


Best regards,
Peter

Thank you so much ! It's working very well ! 

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