I bought Anim Converter as I'm trying to convert some imported BVH files to Humanoid. (I also own UMotion Pro)
The converter appears to run with no errors in the log, however the output animation contains only two frames - start and end, and they're both the un-animated T-Pose.
The process I'm using here is to parse the BVH, build a hierarchy that directly matches it, then parse the animation channels and generate a legacy AnimationClip from them. This all works fine - I've attached cubes to the joints for debugging and can see the animation running both in Inspector and in game.
I'm then using Animation Converter to retarget onto a standard Humanoid rig - for now I'm just using Ethan from the Unity Standard Assets (imported as Humanoid not Generic).
Things I've also tried are building a Generic Avatar instead and Generic => Humanoid, this ends with the same result. No errors, no keys.
Note, it's not possible to dupe/re-import the legacy rig as human as it's not an FBX/Blender.
Am happy to provide the 3 input files (legacy anim, legacy prefab, humanoid prefab), just contact me by email.
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